Ashlee Martino-Tarr
3D Artist | Modeling, Texturing, Surfacing, Light & Render
San Jose, United States
Summary
I am a 3D generalist currently working at NVIDIA as a 3D Content Artist and MDL specialist. I am an experienced modeler, surfacing artist, and lighter and work in a wide range of programs and tools. Among my favorite tools to use are Maya, Zbrush, Substance Designer, V-ray and Iray.
Skills
TexturingShadingCreature ModelingHard Surface Modeling3D Modeling3D VisualizationLightingRenderingHair/Fur Simulation3D CompositingHuman AnatomyAnimal Anatomy
Software proficiency

Maya

V-Ray

Mudbox

Mari

Nuke

ZBrush

Photoshop

Illustrator

After Effects