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Pompkin- Halloween 2020

This quick project was made for a Halloween Eve Post by Nvidia Studio. Sculpted and Modeled using Brush and Blender, Textured in Substance Painter, and assembled, lit animated and Rendered in Blender with Cycles +Optix. The base mash creature was originally made in 2019 for an Nvidia + Substance Painter Sketchmatch at Adobe Max.

Standard Format Render

2k Square Render + Breakdown

3D Layers composite and aged film and bloom effects in Davinci Resolve Fusion.

3D Layers composite and aged film and bloom effects in Davinci Resolve Fusion.

Raw Render from Blender + Cycles

Raw Render from Blender + Cycles

I used a system of grids that  Built on the fly  to help understand how to build a composition that would work for many different aspect ratios, without having to rebuild and rerender entire scenes.

I used a system of grids that Built on the fly to help understand how to build a composition that would work for many different aspect ratios, without having to rebuild and rerender entire scenes.