This quick project was made for a Halloween Eve Post by Nvidia Studio. Sculpted and Modeled using Brush and Blender, Textured in Substance Painter, and assembled, lit animated and Rendered in Blender with Cycles +Optix. The base mash creature was originally made in 2019 for an Nvidia + Substance Painter Sketchmatch at Adobe Max.
Standard Format Render
2k Square Render + Breakdown