This quick project was made for Nvidia Studio using Zbrush, Illustrator, Substance Painter, Blender with Cycles + Optix and Davinci Resolve. The creature was originally designed for a Substance Painter Sketchmatch hosted at Adobe Max 2019. It was resurrected for a free give away by Nvidia Studio for Halloween. Feel free to download the base mesh and make your own .
2K render for Social + Breakdown
Wide Aspect Ratio Render for Social

Free 3S Model with UVs , released for Halloween by Nvidia Studio . https://twitter.com/NVIDIACreators/status/1322570367861477386?s=20